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Dahmer vs Gacy vs Austin
Ford Austin is relentless. Every time I speak to him he’s developing a new project, in post on another, doing some acting AND in the middle of directing the next big thing. He’s a madman. His latest feature, Dahmer vs Gacy is currently in post and I’m in for visual effects. On deck for this project: exploding windows, news graphics and LOTS of virtual blood. Google “Dahmer vs Gacy.”
What’s the Back Story?
Dedicated short film director Jeremy Lanni, the auteur of Noble Savage Productions brought me on board to provide visual effects for his new short Back Story. I will be upping the ante for his opening credit effect and providing a delightfully hellish backdrop for a character later in the film. Production starts in a couple of weeks — I can’t wait!
Trippin is Finished!
For the last year (at least) I’ve been heavily steeped in my first feature film with Deviant Pictures: trippin’. It’s a dark dramedy with horror elements that serves up real characters, a boldly original concept a puppet and a WAY freaked out drug trip courtesy of myself (visual effects director) and Wuhan Digital Media.
Death in Charge Concept Art
Devi Snively’s Death in Charge will feature several scenes in which the main character is playing a zombie themed video game called “Blood Splattered Corpse Orgy.” My job is to create the game footage. These are concepts for potential in-game zombies. However, I’m not sure how many unique monster’s I’ll have time to implement in finished 3D form.
Related Posts:
See screenshots of the final game here.
Brainsucker (WIP)
Generic Zombie (WIP)
Death in Charge Concept Art (finished!)
Kiddo Model Complete and Posed (finished!)
June 26th, 2007 at 2:58 am
[...] Ian Strandberg and I are working on a Half-Life 2 mod that will be used as game footage in an upcoming film by Devi Snively called “Death in Charge.” We’re creating a genuine mod that will be played and captured to be used in the film. The game itself is called “Blood Splattered Corpse Orgy,” and will be set in a bright, cheery upper middle class suburban home. Then the player kills some zombies, and all sorts of parts fly hither and thither. [...]
March 7th, 2009 at 1:59 pm
wtf u r good