Ford Austin is relentless. Every time I speak to him he’s developing a new project, in post on another, doing some acting AND in the middle of directing the next big thing. He’s a madman. His latest feature, Dahmer vs Gacy is currently in post and I’m in for visual effects. On deck for this project: exploding windows, news graphics and LOTS of virtual blood. Google “Dahmer vs Gacy.”
Dedicated short film director Jeremy Lanni, the auteur of Noble Savage Productions brought me on board to provide visual effects for his new short Back Story. I will be upping the ante for his opening credit effect and providing a delightfully hellish backdrop for a character later in the film. Production starts in a couple of weeks — I can’t wait!
For the last year (at least) I’ve been heavily steeped in my first feature film with Deviant Pictures: trippin’. It’s a dark dramedy with horror elements that serves up real characters, a boldly original concept a puppet and a WAY freaked out drug trip courtesy of myself (visual effects director) and Wuhan Digital Media.
(All works are copyright Christian Alzmann unless he tells me otherwise. Christian is a polite, professional guy and if you want to use his work for something, just ASK him.)
Christian’s work is inspiring on many fronts but it’s the poses he chooses which really get me thinking. Concept work may demand static character renderings in some cases (other artists in the pipeline may depend on them to use as a basis for 3D work, for example) but little else can communicate the raw emotion and personality of a character as effectively as action of their body and the way it interacts with its environment.
Thanks for reminding me Christian!
(All works are copyright Chuck Lukacs unless he tells me otherwise. Chuck is a great, approachable guy and if you want to use his work for something, just ASK him. I did and he even sent me a cool exclusive image of a red dragon–its not even on HIS site yet!)
When it comes to style, the work of Chuck Lukacs is undeniably inspiring. Rich colors, elaborately applied and heavy, graphic outlines give his work a great, heady quality. I’d say its almost psychodelic but I’d be afraid of suggesting that it has too much in common with unicorns, magic mushrooms and wasting time. On the contrary his work is absolutely anchored to the essential themes of Swords and Sorcery, but somehow never manages to be weighed down by them.
Also, Chuck is working with some other talented artists (whom I should be contacting for Monday Inspiration) on a fantasy art how-to book called Wreaking Havoc. Looks like it’s due out in ‘08 so keep your eyes peeled next year.
(All works except Sweet Tooth are copyright Steve Argyle unless he tells me otherwise. Sweet Tooth is copyright Incognito. Steve is a really cool guy and if you want to use his work for something, just ASK him. I did.)
I had the pleasure of meeting Steve Argyle a couple of weekends ago at GenCon in Indy. I chatted him up about his process, especially where ZBrush is concerned. This knowledge, and Steve’s own vibrant works helped to fire my growing interest in expanding into fantasy and sci-fi illustration and inspired me to further integrate the technology I use in digital effects to help close the gap in my illustration skill set.